Data Objects¶
Objects representing in-game objects.
Unit¶
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class
sc2reader.data.
Unit
(unit_id)¶ Represents an in-game unit.
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is_army
¶ Boolean flagging units as army units.
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is_building
¶ Boolean flagging units as buildings.
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is_worker
¶ Boolean flagging units as worker units. SCV, MULE, Drone, Probe
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minerals
¶ The mineral cost of the unit. None if no type is assigned
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name
¶ The name of the unit type currently active. None if no type is assigned
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race
¶ The race of this unit. One of Terran, Protoss, Zerg, Neutral, or None
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supply
¶ The supply used by this unit. Negative for supply providers. None if no type is assigned
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type
¶ The internal type id of the current unit type of this unit. None if no type is assigned
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vespene
¶ The vespene cost of the unit. None if no type is assigned
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Ability¶
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class
sc2reader.data.
Ability
(id, name=None, title=None, is_build=False, build_time=0, build_unit=None)¶ Represents an in-game ability
Build¶
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class
sc2reader.data.
Build
(build_id)¶ Parameters: build_id – The build number identifying this dataset. The datapack for a particualr group of builds. Maps internal integer ids to
Unit
andAbility
types. Also contains builder methods for creating new units and changing their types.All build data is valid for standard games only. For arcade maps milage may vary.
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change_type
(unit, new_type, frame)¶ Parameters: - unit – The changing types.
- unit_type – The unit type to assign to this unit
Assigns the given type to a unit.
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create_unit
(unit_id, unit_type, frame)¶ Parameters: - unit_id – The unique id of this unit.
- unit_type – The unit type to assign to the new unit
Creates a new unit and assigns it to the specified type.
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